/*
 * GDevelop C++ Platform
 * Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
 * reserved. This project is released under the MIT License.
 */
#include "JoystickTools.h"
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include "GDCpp/Runtime/Project/Variable.h"
#include "GDCpp/Runtime/RuntimeScene.h"

bool GD_API JoystickButtonDown(RuntimeScene& scene,
                               unsigned int joystick,
                               unsigned int button) {
  return sf::Joystick::isButtonPressed(joystick, button);
}

double GD_API GetJoystickAxisValue(RuntimeScene& scene,
                                   unsigned int joystick,
                                   const gd::String& axisStr) {
  sf::Joystick::Axis axis;
  if (axisStr == "AxisX")
    axis = sf::Joystick::X;
  else if (axisStr == "AxisY")
    axis = sf::Joystick::Y;
  else if (axisStr == "AxisZ")
    axis = sf::Joystick::Z;
  else if (axisStr == "AxisR")
    axis = sf::Joystick::R;
  else if (axisStr == "AxisU")
    axis = sf::Joystick::U;
  else if (axisStr == "AxisV")
    axis = sf::Joystick::V;
  else if (axisStr == "AxisPOV")
    axis = sf::Joystick::PovX;  // Deprecated
  else if (axisStr == "AxisPovX")
    axis = sf::Joystick::PovX;
  else if (axisStr == "AxisPovY")
    axis = sf::Joystick::PovY;
  else
    return 0;

  return sf::Joystick::getAxisPosition(joystick, axis);
}

void GD_API JoystickAxisValueToVariable(RuntimeScene& scene,
                                        unsigned int joystick,
                                        const gd::String& axisStr,
                                        gd::Variable& variable) {
  // Obtain axis and joystick
  sf::Joystick::Axis axis;
  if (axisStr == "AxisX")
    axis = sf::Joystick::X;
  else if (axisStr == "AxisY")
    axis = sf::Joystick::Y;
  else if (axisStr == "AxisZ")
    axis = sf::Joystick::Z;
  else if (axisStr == "AxisR")
    axis = sf::Joystick::R;
  else if (axisStr == "AxisU")
    axis = sf::Joystick::U;
  else if (axisStr == "AxisV")
    axis = sf::Joystick::V;
  else if (axisStr == "AxisPOV")
    axis = sf::Joystick::PovX;  // Deprecated
  else if (axisStr == "AxisPovX")
    axis = sf::Joystick::PovX;
  else if (axisStr == "AxisPovY")
    axis = sf::Joystick::PovY;
  else
    return;

  // Update variable value
  variable.SetValue(sf::Joystick::getAxisPosition(joystick, axis));

  return;
}
